
- #Wii play games over network how to
- #Wii play games over network 480p
- #Wii play games over network install
- #Wii play games over network upgrade
All compile-time warnings have been fixed. (rc2) Automatically save game info on load screenshot timeout. (rc2) Fix joystick input on the virtual keyboard. (rc3) Build against newer devkitppc to avoid some FAT corruption issues.
(rc3) Pause automatically on menu enter.Fix nunchuk/classic controller joystick.
Option to emulate joystick with arrows keys. Fixed full resolution in 576i video mode. Compiled against libogc 1.8.11 and SDL-Wii r101. Please report issues and feature requests in the frodo-wii issue tracker on Github. #Wii play games over network how to
I don't know how to build it on Windows and other systems.
#Wii play games over network install
I run on Ubuntu Linux, and you need to install the libsdl-ttf2.0-dev and libsdl1.2-dev packages there to build for the host. You can also build for the host, which is useful to test changes which are not Wii-specific (the menu etc still works). To build Frodo, install devkitPro and SDL-Port and then run The other peer will always control the other joystick
The host can select which joystick to control. Only the game host can type at the keyboard. It must be possible to configure the network via DHCP. Scrolling games are too bandwidth-hungry (bandwidth is capped). One of you should host the game while the other connects as a client Talk with your friend on IRC or on some instant messenger. Select Networking/Set username and choose a name so that your friends can identify you. To play over the network, follow these steps: This allows players to find each other, but also NAT-traversal. Traffic is completely peer-to-peer, but connections are handled through a third-party server at. (Networking) turn on message-sending mode (send a message to the other player, >= v10)įrom version 9 onwards, Frodo/Wii supports playing games over the Internet. These directories and files are necessary for Frodo in SD Card: See the tinysmb page for additional information and troubleshooting. You should configure and activate the connection in the network menu. You can also load games from your computer through SMB protocol. If rumble is enabled, the wiimote rumbles each time the fire button is pressed. Wiimote 1 is by default the joystick in port 1 and wiimote 2 the joystick in port 2, but you can swap this. The whole set of preferences is saved from the main in-game menu and it is loaded on Frodo start-up. When you save the game state also some preferences are saved in the state (joystick buttons, screen format, joystick port, 1541 emulation, rumble). The in-game menu allows you to insert disks/tapes, load them and configure the display, joystick ports etc. d64, prg or p00 files in /frodo/images on your SD card or in any directory on an usb fat disk (in the latter case you should enable the relevant option). If you have multiple versions of a game, try each of them as often at least one will work. Unfortunately, I cannot do very much about this since I haven't written the emulator - just ported it. The emulation itself is not perfect, so not all games will run under Frodo. #Wii play games over network 480p
The emulator works in 480i, 480p and 576i mode. This version is not the same as Troy Davis implementation, but Troys work is available in a branch in the subversion tree. So go ahead and beat your friends in International Karate, Boulder Dash or Bomb Jack. It was ported to the Wii by Simon Kagstrom, and many C64 games are fully playable on the Wii with it.
#Wii play games over network upgrade
Note to those using network play: the network connection broker requires the latest version of Frodo, so please upgrade if you plan to use the network support!Ĭ is a Commodore 64 emulator written by Christian Bauer ( ).